A Chronicle of Power & Ruin

The Nine Factions
of Zyltharn

Nine powers. One realm. An eternal struggle for dominion over a world where gods have fallen silent and mortals shape destiny with blade, spell, and blood.

The Factions


Each faction commands its domain with unwavering conviction. Their histories are written in blood, their futures forged in the fires of ambition.

The Ebony Empire

From the shadowed spires of Nyxornia, the Ebony Empire reigns with cold elegance and nocturnal power under the aristocratic Hozollern bloodline, led by Queen Veldara and King Lupin. Uniting vampires and werewolves beneath one disciplined banner, the Empire has refined its strength beyond myth—no longer bound by sunlight or mindless hunger, but evolved, trained, and weaponized for dominance. Wielding blood magic, lycan might, and ruthless guerrilla strategy, they thrive in the night yet strike just as fiercely by day, while their noble heirs—charming, cunning, or monstrous—command both infiltration and diplomacy in the Empire’s relentless march toward conquest.

Ideology

We Stand, We Serve, We Fall for the Crown.”

Territory

Midnight Forest, Nyxornia

Ancient Bloodlines

Ruthless Power & Domination

Supernatural Supremacy

The Freedom Fighters

The Freedom Fighters are a hardened faction of ex-slaves, criminals, and runaways who refused to remain chained by crowns, contracts, or cruel systems. Forged in rebellion rather than royalty, they fight not for empire, but for liberation. Scrappy, adaptive, and fiercely loyal to one another, they have mastered the art of striking where it hurts most—supply lines, war caravans, trade routes, and hidden stockpiles. Their sabotage is precise and devastating, leaving larger factions crippled before open battle even begins. Most feared of all are their Sky Riders—daring warriors mounted on aerial beasts and improvised flying machines—who descend from the clouds in sudden raids, dropping fire, explosives, and chaos before vanishing into the horizon. The Freedom Fighters may lack honor and discipline, but they wield something far more dangerous: desperation turned into purpose, and rebellion sharpened into strategy.

Ideology

“We rise Unchained”

Territory

Rolling Hills, Gilian

Free Spirited

Unbreakable Morale

Supreme Sky Cavalry

Order of Saint Christine

The Order of Saint Christine stands as a radiant bastion of faith and valor, a disciplined faction of paladins and clerics devoted to holy law and divine purpose. From their sunlit halls upon the rolling plains, they march beneath sacred banners, armor gleaming with consecrated sigils and blessed steel. In battle, they channel holy magic to shield allies, purge corruption, and smite darkness with radiant fury that burns like judgment itself. Their clerics mend wounds with sacred light while their paladins charge as living pillars of faith. Most iconic of all, the Order rides into war atop noble centaurs—swift, powerful, and bound by sacred oath—forming unstoppable cavalry that thunders across the battlefield like divine retribution. To stand against the Order is to face not just warriors, but conviction made manifest, guided by faith and carried forward on hooves of holy fire.

Ideology

"Through Faith, We Shield the Realm"

Territory

Plains, Calhoun

Holy Magic

Inquisitorial Zeal

Miraculous Healing

The College of Marisa

From the radiant deserts and crystal-spired sanctums rises the College of Marisa, a brilliant and formidable faction of wizards, witches, and sorcerers devoted to the mastery of advanced magic. Known as the Faction of Stars, they draw power from celestial alignments, ancient constellations, and the raw arcane currents that flow through Zyltharn itself. Their towers shimmer with starlight, their halls etched in glowing runes that hum with contained power. Elemental golems of flame, stone, storm, and frost march at their command, towering constructs forged from pure magic and bound by intricate sigils. While others rely on steel and blood, the College bends reality, reshapes terrain, and calls down astral fury from the heavens.

Ideology

"Knowledge Is the True Domain"

Territory

Broken Star Desert, Ulyses

Arcane Mastery

Reality Manipulation

Constellations

The Nightingales

The Nightingales—a faction born of darkness, deception, and beautifully crafted lies—are known as the true embodiment of shadow within Zyltharn. Composed largely of rogues, spies, assassins, and silver-tongued manipulators, they do not crave glory or open conquest, but control from the unseen edges of power. They revere shadow not as the absence of light, but as a living force to be shaped and commanded, wielding darkness as their greatest weapon in ritual, warfare, and strategy alike. They cloak armies in unnatural night, suffocate battlefields in creeping gloom, distort perception, and swallow entire strongholds whole. Their mages channel umbral energy to weaken foes, twist minds, and drain hope before steel ever clashes. While other factions fight for territory or legacy, the Nightingales seek dominion over fear itself, spreading a quiet influence that turns certainty into doubt and light into something fragile.

Ideology

"When the world awakens, Our song decides who sleeps"

Territory

The Caverns, Shadra

Master Assassins

Espionage

Darkness

The Lost Lords

The Lost Lords are a grim aristocracy of necromancers and fallen nobility who rule from the mist-choked swamps and crumbling manors of forgotten realms. Once highborn houses cast aside by shifting wars, they embraced death not as an end—but as inheritance. Draped in blackened silks and bone-etched armor, they command necrotic sorcery with chilling precision, siphoning life, rotting steel, and unraveling flesh with a whisper of dark incantation. Their true strength, however, lies in their creations: towering undead constructs stitched from corpses, bone-forged guardians, and hollow-eyed legions that march without fear or fatigue. To the Lost Lords, mortality is merely a resource, and the battlefield is a workshop. Where others see graves, they see opportunity—and in their domains, even death kneels to noble command.

Ideology

"We do not fear death; We rise through it”

Territory

Dream Fellow Swamps, Gormak

Necromancy

Nobility

Undead Constructs

The Kizar Army

The Kizar Army is a thunderous coalition of barbarians, Vikings, Amazons, and Outlanders—the male counterparts to the fierce Amazon warriors—bound together by strength, conquest, and an unbreakable code of dominance. Forged along brutal coastlines and wind-torn sea cliffs, they are savage by reputation and unstoppable by design. Their longships carve through storm and tide alike, black sails cutting across the horizon as drums of war echo over crashing waves. Clad in fur, iron, and bone, they fight with raw fury and disciplined brutality, mastering axe, spear, and shield in both land raids and naval warfare. The Kizar do not negotiate from weakness—they conquer ports, control trade routes, and claim the seas as their rightful domain. Where their banners rise, empires tremble, for the Kizar Army believes power belongs to the bold—and the ocean answers only to the strong.

Ideology

"KIIZAAR-RAAAAH!”

Territory

The Island Strip, Jarnok

Naval Supremacy

Wrathful

Savage Warfare

The Guild of Animals

The Guild of Animals is a primal alliance of druids, rangers, and beast masters who command the wilds as both sanctuary and weapon. Rooted deep within ancient jungles and untamed frontiers, they move in harmony with claw, fang, and vine, bending nature itself to their will. Storm-calling druids summon roots from the earth and tempests from the sky, rangers strike with unmatched precision from canopy and brush, and beast masters lead packs of wolves, great cats, war-bears, and skyborne predators into battle. To the Guild, the land is alive—and it fights beside them. On open fields they overwhelm enemies with thundering herds and living barricades of thorn and bark, turning terrain into trap and forest into fortress. They do not seek dominion over nature; they are its chosen guardians, and when the wild answers their call, no army stands unshaken.

Ideology

"We walk where the animals lead, and the wild shows the way”

Territory

Hallow Jungle, Thalos

Shapeshifting

Beast Mastery

Nature Magic

Mount Pryzar

High among the jagged peaks where clouds coil like serpents around stone, Mount Pryzar stands as a disciplined and ancient faction of monks, ninjas, and samurai bound by honor and mastery. Organized into powerful clans inspired by the Chinese Zodiac, each clan embodies the spirit of its sacred animal.Through rigorous spiritual cultivation, they channel dragon techniques—breathing fire-like chi, striking with lightning-fast claw forms, and unleashing devastating draconic auras that shake the air itself. Some elders are said to ride celestial dragons into battle, while others manifest spectral dragon spirits behind them as they fight. Mount Pryzar does not wage reckless war; it delivers precise, honorable devastation—swift as a serpent, fierce as a dragon, and unbreakable as the mountain that bears its name.

Ideology

“From Pryzar breath, We rise Unbroken”"

Territory

Rocky Mountains, Tieguan

Martial Perfection

Ancient Magic

Dragonic Warfare