Realm of Zyltharn

The Orders of War — Classes of Zyltharn

Choose your Path. Shape the War.

Classes Archive

Browse the orders, disciplines, and forbidden callings. Expand a category to reveal its paths.

Front Liners Steel • Honor • Momentum

Warrior

Endures the crush of battle and answers with disciplined violence.

Shock Trooper

Breaks lines with brutal pushes and relentless close-quarters pressure.

Knight

Sworn blade and shield, forged to hold the front when others fold.

Black Knight

A vow twisted into dread—armored resolve that feeds on fear.

Paladin

Channels sacred force to punish corruption and protect the faithful.

Barbarian

Fights like a storm given flesh—wild strength and primal endurance.

Viking

Sea-raider spirit; laughter and rage beneath rune-marked steel.

Amazon

Trained for dominance—unyielding prowess and battlefield command.

Outlander

A wandering war-born, hardened by exile and merciless terrain.

Samurai

Precision and discipline—each strike measured like a verdict.

Oni Samurai

A warrior oath fused to a demon's hunger—honor with fangs.

Rune Knight

Etches power into armor and bone, awakening ancient sigils.

Spell-Blade

Steel and sorcery braided together—cutting with edge and hex.

Shield Bearer

A living bulwark; holds the line while allies carve openings.

Magic Users Arcane • Spirit • Stars

Cleric

Wields blessing and judgment—miracles paid for in devotion.

Wizard

Scholar of spells; turns knowledge into catastrophe on command.

Sorcerer

Born with wild power—magic that leaks from blood and breath.

Star Seeker

Reads constellations like scripture, calling down astral force.

Shaman

Speaks with spirits and storm; bargains for power with reverence.

Illusionist

Weaponizes belief—truth bends when the mind is conquered.

Druid

Nature's oathkeeper; turns beast, root, and wind into wrath.

Oblivion Shard

A fragment of nothingness—spells that erase what they touch.

Sneaky Shadow • Silence • Precision

Rogue

Survives by wit and steel, striking where armor fails.

Ranger

Stalks the wilds; the horizon is a weapon in trained hands.

Assassin

One clean cut, one quiet exit—contracts written in blood.

Twilight Dagger

Moves between dusk and dread, leaving only cold echoes.

Ninja

Clan-trained shadow; speed and deception as sacred craft.

Face Stealer

Wears identities like masks—truth becomes a costume.

Hunter

Tracks monsters and men alike; nothing escapes the mark.

Trickster

Turns chaos into advantage—laughs while the plan collapses.

Distance Aim • Powder • Payload

Archer

Long-range discipline; each arrow a measured decision.

Explosive Expert

Engineers ruin—turns terrain into shrapnel and fire.

Gunslinger

Fast hands, faster judgment—smoke and thunder in a blink.

Up Close & Personal Grit • Grapple • Discipline

Pit Fighter

Raised by blood-sport; wins through brutality and timing.

Fighter

Versatile veteran—masters whatever the war demands.

Monk

Body as weapon; spirit as armor—silence before impact.

Summoners / Controllers Command • Bond • Dominion

Summoner

Calls allies from beyond—pacts written in glyph and breath.

Dreadcrest Caller

Invokes nightmare heralds that obey only the strongest will.

Prince/Princess

Royal authority made lethal—rallies forces with absolute command.

Slaver

Chains the unwilling—control enforced through cruelty and craft.

Warden

Locks down the field—barriers, binds, and tactical suppression.

Elf Tamer

Binds elven beasts and spirits with ancient forest rites.

Werewolf Tamer

Controls the lunar rage—barely—through ritual and dominance.

Vampire Tamer

Commands hunger itself, negotiating with elegant predators.

Human Tamer

Turns loyalty into leverage—morale as a manipulable weapon.

Dragon Tamer

Earns the right to ride catastrophe—one misstep, ash remains.

Dark Classes Hex • Hunger • Corruption

Witch / Warlock

Trades in curses and contracts; power always collects its due.

Necromancer

Raises what should sleep—turns graves into armies.

Dark Heritor

Inherits a tainted legacy; bloodline gifts that demand sacrifice.

Dark Summoner

Calls creatures that should not exist—then points them at enemies.

Corrupter

Turns virtue into poison—warps allies and foes from within.

Black Market Merchant

Sells forbidden tools; every deal moves the war's balance.

Darach

A name whispered for those who wield ruin like a blessing.

Evil King & Queen

Royal tyranny given shape—rule through dread and spectacle.

Oni Samurai

Demon-bound blade; discipline fused to monstrous appetite.

Sinister Classes Madness • Consumption • Cruelty

Madman

Unstable brilliance—unpredictable violence with no restraint.

Devourer

Consumes to ascend—power gained through horrifying appetite.

Serial Killer

Stalks in patterns; terror becomes an art form.

Unique Art • Gold • Influence

Dancer

Movement as spell—steps that charm, cut, and command attention.

Bard

Songs that rally or ruin; melody sharpened into weaponry.

Merchant

Wealth is power—controls supply, alliances, and betrayal.

Rider Classes Mounts • Mastery • Momentum

Surfer

Rides sea and current; speed turned into lethal positioning.

Land-Beast Rider

Charges with monstrous allies—ground trembles under oath.

Sky-Beast Rider

Owns the wind; strikes from above before the alarm can spread.

Centaur Rider

Bonded cavalry—two hearts moving as one spearpoint.

Unicorn Rider (Good)

Purity and protection; healing light carried at full gallop.

Bicorn Rider (Neutral/Grey)

Balance and ambiguity—power without allegiance.

Nightmare Rider (Evil)

Hooves of smoke; terror that arrives faster than prayer.

Race Champions Bloodline • Apex • Myth

Tyrant Champion

Dominance incarnate—wins by forcing the world to obey.

Lycan Champion

Lunar apex—fury disciplined into a battlefield engine.

Revenant Champion

Death rejected—returns with a purpose colder than the grave.

Verdant Champion

Nature's chosen—life itself rises to defend the bearer.

Vanguard Champion

The first into hell, the last to retreat—legend built on endurance.

Master Titles Rank • Legend • Authority

Commander

Directs war like a symphony—every unit a note.

Protector

Stands between doom and the defenseless—no exceptions.

Elder

Ancient judgment; speaks and the room listens.

High Mage

Authority over spellcraft—storms obey the signature.

Dragon Tamer

Mastery of catastrophe—bonded to flame and sky.

Nightfall Magister

Scholar of darkness; makes shadow behave like law.

Silver Wing

Elite aerial authority—swift justice carried on wind.

Lich Lord

Undying sovereignty—rules beyond the reach of death.

Grand Master

Peak discipline; technique so clean it looks like fate.

Beast Sovereign

Commands the wild; predators kneel without chains.

Master Summoner

Calls armies with a gesture—pacts stacked like crowns.

Slave Master

Control perfected—willpower crushed into obedience.

Oblivion Diamond

Rarest void-artifact title—erasure shaped into precision.

Guildmaster

Leads the trade of war; contracts decide who lives.

Plague Herald

Walks with sickness; cities fall quietly behind them.

Amazon Queen

Absolute battlefield royalty—dominance made official.

Outlander King

Exile crowned—survival elevated to rulership.

Deadeye

Never misses—distance becomes inevitability.

Beast Master

Bonded to claws and fangs—pack tactics perfected.

Sacred Nun

Devotion sharpened—mercy and wrath in equal measure.

High Priest

Voice of the divine—commands faith like an army.